#Initial screen resolution
window_res = [ 1024, 768 ]

#Initial bounds of real axis
bounds_x = [ -2.0, 1.0 ]
#Initial bounds of complex axis
bounds_y = [ -1.0, 1.0 ]

#Will allow the zoom to go much deeper, but requires a newer GPU.
#	With single-precision, can get up to 50,000⨯ zoom.  With double
#	precision, can get up to 10,000,000,000,000⨯ zoom.
use_double_precision = False

#Smooth through the bands of color
use_smooth_shading = False

#How much to scale the colors' spacing, if they're smoothly shaded
smooth_shading_scale = 1.0

#For smooth shading, the iterations will need to be higher for a smaller shading scale.
MAX_ITERS = 100

#Zoom speed
#	Closer to 1.0 is slower zooming
#	Closer to 0.0 is faster zooming
zoom_scalar = 0.98


#The amount of work done goes up quadratically with this number!  Compiling the shader will also
#	take increasingly longer as this increases (maybe also quadratic).
AA_SQRT_RES = 1

#There are also a few options in the shader for compatibility.  If your computer doesn't support
#	modulus, you can disable "define HAD_MOD".  If that doesn't work, you'll probably need to
#	undefine "#define SIMPLE", which removes all colors.
